Diana Mid build for patch 16.17, generated from current-patch ranked Emerald+ games. Below: comp-aware build path, runes, top 10 bans for the matchup, and how Diana wins.
Diana is an AP assassin in the mid, and on patch 16.17 they grade out as a strong pick — a 52.3% win rate, 3.0% pick rate, 35,379 ranked games sampled. On the power curve, Diana spikes hardest in the mid game around the two-to-three-item mark — that is the window to force fights and objectives.
How Diana wins: grouped 5-v-5 teamfights, where Diana tips the fight, and landing engage and starting fights on Diana's terms. The kit grades 9/10 teamfighting, 8/10 engage, 7/10 waveclear. Diana grades low on split-push and siege (3/10, 2/10), so don't take fights that turn on those dimensions.
The most-played core build is Stormsurge, Shadowflame, Zhonya's Hourglass, which holds a 53.5% win rate across 3,890 games this patch. Pick the enemy team to adapt each item slot to the specific matchup.
The matchup to respect is Yasuo, where Diana sits at just 42.9%, the lane swings the other way into Varus (59.0%), and on the team side, Diana gains the most from a Poppy (+16.5% pair win rate).
Most-played core build and runes for Diana Mid this patch, from Emerald+ ranked games. Pick the enemy team at the top of the page for a comp-specific build.
Champions that beat Diana Mid the most this patch, anywhere on the enemy team. Top ban targets.
Who Diana Mid wants on the team: partners with the biggest positive swing on Diana's win rate this patch.
Diana is also played in this other role this patch.
For full draft-time coaching with all 10 picks, use the Team Builder. To see Diana's tier on this patch, see the Tier List.